##RenderMan RIB
#Scene /usr/people/teb/shdr/lightglow/planetarget.rib
##Creator AliasToRenderman 7.0
##For teb
##CreationDate Sun Jan 18 22:15:41 1998
version 3.03

#  Test file for tebSpotLight.sl shader.  
#    
#  Just uncomment some of the parameters in the LightSource
#  statement below to see some of the features of the shader.
#

Display "planetarget.tiff" "file" "rgba" 
Hider "hidden" 
PixelSamples 2 2
Format 645 486 1
Declare "decay" "uniform float"

ScreenWindow -1.32716 1.32716 -1 1
FrameBegin 1
Clipping 0.1 200
Projection "perspective" "fov" [40.7]
Rotate 25.4239 0 0 1
Rotate 59.7247 1 0 0
Rotate -22.3189 0 1 0
Translate 0.850837 4.1951 2.60334
WorldBegin 
TransformBegin 
Translate 0 0 -2.93978
TransformBegin 
Translate -1.80198 -0.971458 0.225192
#
# Light "Light"
Declare "lightstencil" "uniform string"
Declare "lightsecondstencil" "uniform string"
Declare "lightup" "uniform point"
Declare "lightinvertstencil" "uniform float"
Declare "lightgel" "uniform string"
Declare "lightimageconeangle" "uniform float"
Declare "lightimageblur" "uniform float"
Declare "lightimagelerp" "uniform float"
Declare "lightimageblurangledegrees" "uniform float"
Declare "lightimagerotate" "uniform float"
Declare "coneangledegrees" "uniform float"

LightSource "tebSpotLight" 1 
"to" [2.22985 0.971458 3.25687]
"intensity" [4]
"lightcolor" [1 1 1]
"coneangledegrees" [25]
"conedeltaangle" [0.7]
"beamdistribution" [0]
"decay" [1]
#"lightimageblur" [1.5]
"lightimageblurangledegrees" [2.5]
#"lightstencil" "lightstencil.tif"
"lightstencil" "lightstencil.tex"
#"lightsecondstencil" "lightstencilb.tex"
#"lightimagelerp" [0.95]
#"coneangle" [0.17453293]
#"conedeltaangledegrees" [1]
#"lightimageblurangledegrees" [2]
#"lightgel" "grid2.tex"
#"lightimageconeangle" [0.17453293]
#"lightup" [0 1 0]
"lightinvertstencil" 1
#"lightimageconeangle" [0.8]
#"lightimageconeangledegrees" [45.836624]
#"lightimagerotate" [0]
#"lightimagerotatedegrees" [45]
TransformEnd 
TransformEnd 
#
# object "plane"
#
TransformBegin 
Scale 5 5 5
AttributeBegin 
Attribute "identifier" "name" ["plane"]
#
# LAMBERT Shader "Shader"
Color [0.807843 0.807843 0.807843]
Opacity [1 1 1]
Surface "matte" "Kd" [0.8]

#To see the surface itself uncomment the following two lines:
#  LightSource "ambientlight" 1 "intensity" 0.2
#  Surface "plastic" "Ka" [1]

#
# Surface "plane"
NuPatch 4 4 [0 0 0 0 1 1 1 1] 0 1 4 4 [-1 -1 -1 -1 0 0 0 0] -1 0 
"Pw" [-0.5 -0.5 0 1
-0.5 -0.166667 0 1 -0.5 0.166667 0 1 -0.5 0.5 0 1
-0.166667 -0.5 0 1 -0.166667 -0.166667 0 1 -0.166667 0.166667 0 1
-0.166667 0.5 0 1 0.166667 -0.5 0 1 0.166667 -0.166667 0 1
0.166667 0.166667 0 1 0.166667 0.5 0 1 0.5 -0.5 0 1
0.5 -0.166667 0 1 0.5 0.166667 0 1 0.5 0.5 0 1]
AttributeEnd 
TransformEnd 
WorldEnd 
FrameEnd 

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